Hello! thank you!
You only progress the clock - which tracks the physical distance between the two mechs - when the Response rolls. The Call's turn is more of an endurance thing: a successful roll on their end means they can hold out longer, but does not move the parties closer to each other.
Thank you so much!
Also, I wanted to ask, I run an actual play podcast and I was thinking about playing this in an episode. If we did I would shout the game out and link to the itch page, but I wanted to ask if there was another specific way you would want to be credited? also if you aren't comfortable with folks playing your games on a show I totally get that too! Thanks again!
Oh wow, I would be very flattered if you wanted to play this on your podcast! Thank you so much! Crediting me by name - Anna Landin - works perfectly fine, along with the name of the game and the itch-link. I will eventually have to think about some sort of branding for this page, but for now, just my name is the way to go.