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(2 edits)

This is likely going to be my last devlog for One Cannon, One Army.

I've implemented one of the last major features: Gifts. 


Now, you will receive a free gift every day. The gift types are Red, Orange, Yellow, Green, Blue, and Purple. The further you get down that list, the better the contents of the gift.
You can also buy gifts in the shop. However, the shop gifts cost the maximum number of coins the gift can yield, so you can't try to cheat the system and buy a bunch of gifts to increase your coins. You can only break even.

I've also done a lot of work with sounds. In fact, most of the sounds for the game are done, and I've added volume settings in:

Just a note: The sound issues button allows you to reinstall DirectX, which is the same way I fixed the sounds not working on my computer (and it appears to be a common problem).

Another small feature is that I've reorganized the main menu so the buttons look neater (and added a display for lives so you know how many you have without signing out or starting a new mission):

I actually find this kind of ironic. The main menu is one of the most basic features of any game, yet I'm still fixing it in the last devlog. It makes it feel like everything has come into a complete circle.

And just to give you some insight, here's what the game looked like during the first devlog:

And here's how it looks now:

All that I really have left are a bunch of small features and bugs to fix. I also have to add the credits in and finish up the sounds. Then, I'll begin testing and have the game to you on November 5th.

I've also rated the game based off of my rating system (purasusite.wordpress.com/ratingsystem). It's a Yellow (ages 8+). You can see the full rating details at purasu.itch.io/onecannononearmy.

Thanks for reading, and have a great next 119 days!