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I'm a bit confused by your question so let me know if I answered to it, but the entire level and all objects always exist. Moving the window just changes your viewport/camera on the level. If I wanted, I guess I can deactivate objects that are a couple pixels out of camera view but I didn't really feel like there was any major performance issue where that was a necessary measure.

But How can i do that? Like, Just a circle that when i move the windows It appears? I can see that you used Java and Thats my language too! Pls help me!

Actually, I used a proprietary language from GameMaker. Sorry I'm still not understanding your question though. Every object in a level exists and are never deactivated or anything like that. The window just acts as a camera/viewport of the level with a physics object attached. It's similar to a sidescrolling action game.

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Ok, I understand. The problem is that you used gamemaker while I use java! Anyway, thanks for the atention!

Also sub to my Channel!

https://youtube.com/channel/UCii3YKt-WH7IhRN9v3ZP15g


Edit: Yes i'm Brazilian

There are window controllers that exist for Java that you can use to achieve a similar effect. Java shouldn't be something that's limiting you.

Thanks! I'll try to find in YouTube some tutorials