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Okay, this was definitely worth keeping an eye on the dev logs for.

First thing I've noticed that you didn't talk about was the personality system, what drove you to come up with that? (No offense intended, just curious as to your thinking behind it.) I also want to how it'll affect the game moving forwards.

Also, after the lawyer (I forget his name... Dripberg?) gives me my ship I get this error message;

############################################################################################
ERROR in
action number 1
of Draw Event
for object con_tutorial:

DoConv :1: illegal undefined/null use
at gml_Script_mapsectorjobs
############################################################################################
gml_Script_mapsectorjobs (line -1)
gml_Object_con_tutorial_Draw_0

Which forces me to crash the game and stop playing. What went wrong and do you think you could fix it? (I am using the 0.1.1 hot-fix, by the way.)