Some interesting ideas and nice art style. I found it a bit confusing though, enemies don't seem to be able to be killed (I played the original submission)
Viewing post in Quintessence - Jam Version jam comments
Some of the enemies, namely the ground ones, have a bit too much health in that build.
In the second build on here I added health bars to the enemies to give a better indication of how much health they have.
On the next build i'm currently working on I have rebalanced a lot of the enemies and spells, I am also looking at changing up the gameplay a little.
Thanks for Playing!