There will be a few new structures, but 1.4 is mostly focusing around refining and streamlining production and trade.
I'm planning a devlog outlining it on friday, with some in-depth focus on moving items within a settlement.
sounds good :)
Will be interesting to see your devlog!
I was wondering could you add a plant tree type deal in the work settings, as I am abusing the copper statues and have quickly exhausted all the trees in the area. maybe the growing could take a whole in game year or season?
That's the sort of problem I think could be best fixed by trade routes and a woodcutting outpost.