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well, I'm a hardhatbeetle in this version, which is kinda cool tbh

I probably don't need to point out what's broken, so instead I'll stick to the big picture:

- you made a lot of great progress as a whole, doing group debug is a really great way to learn development... honestly I'm a little happy you refactored because now you're all collaborating hardcore, despite how stressful it is for you

- but uh obviously in the future, beware of doing a project-wide refactor as you approach a project deadline... most game studios would never refactor everything as late as you've done... or, maybe there could've been a different way to approach the refactor? or maybe the refactor could've been more modular and slower? stuff to think about re: your development approach for the next 2-3 years of projects here at game center