You cannot get past the murdered without getting hit on the purpose, I felt like it was too easy to avoid danger if you could just run past. Not sure if it takes away from the fun of the game, but I was trying to make the killer real danger so that the player must be mindful and sees her as a threat.
It did not occur to me me that someone might assume that the firepoker is a weapon, that's a good observation.
Thank you for your feedback, glad you had fun!