That was really good! On the one hand I kind of wanted to know the AP cost of actions up front, but it adds to the realism compared to a lot of other squad-based tactics games. I'd say this is a game worth expanding in the future.
When I was doing the interface I honestly totally forgot that the cost of a skill is probably one of the most important thing to know if you want to plan your turn... I'll add it when/if I come back later to this game. ^^