Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Stuff that the community has been doing:

- Mass Among Us, 100 players, 1 imposter. Basically it's hide-and-seek, where the imposter slowly kills off players while looking like them.

- Proximity chat, eg audio (or text messages) can only be seen/heard when nearby outside the meeting.

- Hide and seek (1 imposter, last non-imposter wins)

- Captain role. This is just a house rule that some voice-chat's do where RNG picks one player to be the captain (and can also be the imposter) and they get a one-time order, so they could either use it to save themselves or have everyone vote off one specific player.


I'm wondering how poorly Accounts are going to be implemented. Like every-single-game needs a 2FA system to prevent spam and greifing, but it's also a huge impediment to improptu play.  So I hope regardless of accounts, peer-to-peer player or private server (eg designating one steam/apple/google account linked to the game) actually hosts it and uses the underlying service to find the host.