Hey, thanks for the feedback! It's strange the game crashes like this. The way I handled it, is that the game runs in a single scene and I only load in and out the rooms as you go through them. During playtesting this didn't happen to me nor my friends. I guess it could be some rare bug or maybe something software/hardware specific... Maybe running the entire game in a single scene like that is not a good idea with Godot's engine. I'll have to look into it!
Thank you for the praise, appreciate it!