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Hey Code Phoenix, I feel your frustration with the controls and I really don't like how I am forcing the players to adapt to my control scheme too! Anyway, I think you're thinking too much of the game's features... It's a very "lite" game, so I can give you my response to resolve some of your confusions:

1. Having a house/house to the south: There's no access at all, I did not program any new areas for that. You already have the best house overlooking the hills/fields in the distance. The NPC mentions houses to the South, but it's just me saying that "hey, there's more to the village so you're not the only dweller here!".

2. On item combinations: There are no such mechanics here, and also please forget about herb+fern=potion mechanic in this game! The elder gives a tip that says the potion will be refilled by the amount of herbs you have (up to a max) before each quest, so that's the usage for herbs. Frankly I initially wanted to implement a combination system but I don't have enough item variety to justify this mechanic, so Honey became a weapon crafting material instead!

3. On food/meal/BBQ: Talk to the NPC near your house with a cauldron. Her name is Calla. She will tell you that you'll need 5 Beast Meat to have a meal. So if you have it, you can get a random buff!

4. If you check the notice board near your house (starting point), you can see the stats on how many/how fast you killed each monster. You'll see SM and LM which indicates how many types of small monsters/large monsters for the game. In short, there's 6 large monsters! As a shortcut, you can get some glimpse on who they are by checking the weapon materials. :)

I don't ever expect complete patience in finding out everything I've implemented in the game, so I'll be happy to answer any questions to minimize confusion. Again, I'm very happy to even have someone playing the game!

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Ah alright, yeah the Npcs dialogue confused me on that front thinking there’s more to the village exploration, so glad that was explained, and thought every item had a purpose too. Regardless I been having fun, and not going to judge it like it’s a triple A title, just wanted to share my experience and confusion I had with the Npc by the fence. I really admire the work and see a lot of dedication and hard work you put into it, and was the only monster hunter fan game I could find so congrats on being what seems to be like the first one! I’m in the works of attempting to make my own monster hunter fan game with RPG Maker MV, unsure I’ll ever be close to completing it but thought about adding special quests in the game that could be like little bonuses, and if I do get close to completing it wonder if there’s a monster in n your game that would like to be part of a special quest in mine. I could have you look over everything before hand ofc =) 

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Thank you! I hope you can persevere and complete your own monster hunter fan game too, doesn't matter what tool is used in the process to make it! At one point I kinda gave up with development (this game) but I pushed through with the encouragement of others (their names were mentioned in-game by one of the NPCs). Even though the final product is a much more "lite" version compared to what I initially had in mind, having a completed product is provides a good closure and is definitely something good to look back at. So please go on and complete it! With RPG Maker I believe your game will have a different playstyle with different mechanics, but at the end of the day, that's your reinterpretation and that's what you created, which by itself is a huge accomplishment, and certainly goes a long way in providing the needed fuel of motivation for your future projects. I appreciate the cameo in your special quests, and I'm glad to beta-test/alpha test anything of yours that is WIP. Good luck!! :)