This game is utterly gorgeous, both visually and aurally, but you knew that already.
The gameplay is good, in a difficult-but-satisfying platformer-y sort of way… except for two sections that are hard to the point of frustration. The boat, you know about (but I’m glad I persevered and got past it). And at one point in the climb, there’s a tricky jump, but the respawn point is right under an enemy, so you have to moon-ray it (and dodge its fireballs) over and over just to try the jump again.
There seemed to be a couple of glitches after the final fight. The witch’s first line of speech disappeared seemingly before it finished appearing, and I don’t think I hit anything to skip it. And MonMon’s dialogue appeared in a lighter colour that was almost invisible against the text-box background
And… hmm, how can I talk about the story and its end without spoiling anything? I’m not sure I can. Anyone who hasn’t finished the game should stop reading here
When you get to the final fight, the witch’s complaint seems like it should be a point where you can decide not to fight her. But unless I missed another option, you do in fact have to fight. Only then does MonMon suggest what seemed an obvious resolution. But even then it’s a little unsatisfying. The original question isn’t answered! How did MonMon get there? Did the Coven have anything to do with it? Was the fisher-lighthouse-person lying? Who’s right? Who’s wrong? I still have so many questions!
So yeah, I think the story is good, but could be great.