Nice feel. Excellent voice acting. I was genuinely moved by the story. Great job.
I am no fan of platformers so I was very relieved that it was forgiving (miss a jump be put back to the point of the jump rather than some save spot further back). I did hit a but though. After the first purple “boost” platform thing I missed the jump. When I came back I was on the platform below the wooden walkway and couldn’t find a say out.
Does the respawn set to the last solid platform the player touched? If so I guess what happened was I touched it while falling. If that’s the case then you need to mark some platforms as invalid start points. If that’s not the case then maybe I was being dumb. Either way, I couldn’t get off that ledge.
I also found the boost buttons to be inconvenient (I don’t have a number pad), perhaps have them on the right hand? Better yet, configurable (but it’s only a game jam game so maybe not).
The art style is great and I liked the merging of a 2D platformer with 3D camera angles. In a full game I imagine there would be longer periods between the camera angle changes, in this short compressed version it was too frequent, but I do love the approach.
Very good stuff.