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Thanks for playing. We actually wanted to add some sort of dynamic zombie spawning to the game to make it easier or harder depending on how well you were doing but other mechanics and time restraints got in the way. Goes to show how important difficulty adjustments are. As for the firing delay issue, the game does have a "reload" mechanic after two shots shown by the shells in the bottom corner. Though, to be honest, a sound effect would probably make that clearer. If that wasn't the issue could you let us know?

After playing again I do think it was the reload mechanic. I didn't notice on first play but I think you are right that a sound effect could help make that clearer. Also yea the time pressure of a game jam will definitely make it so there are things left that you wish you could do lol