Yay - you made a game in unity! Really glad to see you take on a new engine and get your hands dirty! This mechanics were really fun and the fuel amounts / distance made felt balanced, with each level introducing a new element of challenge / difficulty. As explained on stream, the primary improvement to making this "feel" good would be to work on the camera, to allow players to choose more ideal perspectives and help them determine the depth of objects / distance from perilous red orbs of doom!!