I liked the pixel art textures with non-pixelated VFX, I think this style is very natural to come by these days but you managed to make it look really good. The gameplay was alright, there was nothing that didn't worked, which is an achievement on its own on a game jam. I found it odd that we shot with the mouse but we didn't aim with it. It was odd but it was comfortable, so all the kudos to you for that as well. If I am to point out negatives, I would point out that the saucer enemies felt a bit odd to fight against with that control scheme, given that we couldn't angle the shots, it was all about running, turning back, jumping and shooting, rinse and repeat. The giant ones had to be super slow to combat their tankiness, which ended up making them completely harmless and anticlimatic, unlike their smaller counterparts. But yeah, this is a game jam and nothing can be perfect, and you can clearly see that this is a nitpick. Good job!