Line Of Sight Hazards:
Cones are acceptable placeholders, but camera here is nigh-on unplayable and the movement on turning is horrible. Jump is an interesting floaty/boost idea, but will need a camera that can cope!!! Needs a lot of 3Cs work.
Check in with other line-of-sight devs for some hints on functionality.
Glide Motion:
Camera is much more playable here. Glide motion doesn't seem to implemented as a deployable feature? "Glide" can't just be a floaty jump, needs to be something the player enables.
Jump feels off here - slow descent is nice but boring. Not enough rapid ascent - makes the whole thing feel like leafs on the wind. Could be nice but very slow and requires little input, unlikely to be fun to play with.
Stomp:
Sorry Victor, you need to fix the player/camera. This wasn't working - I think because either the Pawn or Gamemode override on the level is wrong, and it's spawning a default pawn.