Thanks so much for submitting the game, shane! I really liked the idea - and think adding the developer commentary was a great idea to help people understand your vision for the game. I think it could indeed be interesting if the dice are earned, and that the other stats come into play. Perhaps there is an attack and defend phase, where you roll to dodge / reduce damage in the defend phase. Perhaps not every encounter is a fight, and you could have DnD inspired events that would benefit from the charisma, wisdom etc. The foresight ability also works well with the game mechanic, as it isn't purely random and you feel there would be some strategising as to which dice to take and when.
Awesome job :)