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(+1)

Note: Game's quite long and has a lot of levels, so I'm rating this without finishing it for now. I'll update my rating when I have time to finish it. At the time of this comment, I've reached up to level 18.

Gameplay: I liked how yo used the gravity aspect and decided to divide the game into to phases. The general vibe is calm and it's a game you can get immersed in for a long time. The levels have the right level of challenge: not too easy but not incredibly hard. It's nice that you introduce the new mechanics slowly as to not overwhelm the player. Perhaps sometimes it's hard to guess where your rocket will end up and having to reset the simulation again and again can feel like guesswork. Using D+Right Click feels a bit weird, but overall the controls are ok. There are some bugs, like not being able to place moons once you deleted them on some levels. I haven't tried the hint system yet

Graphics: Graphics are a bit barebones. Maybe some particles for the rocket when it's moving would help.

Audio: Music really adds to the experience. It's calming and not annoyingly repetitive. Sound effects are a bit harsh on the ears.

Innovation: I've seen a lot of games using moons and gravity, but I don't know why this doesn't feel unoriginal to me.

Theme: It's a basic interpretation of the theme, but it works.

Overall: A calming puzzle game with a lot of levels! I feel like the only major improvements you could make are the graphics and fixing some of the bugs. So good job :)

(+1)

Gameplay: What would you do instead of D+Right Click? Im sure a lot of the bugs came from the fact that when I found something wrong I had to change it for every single level but by the end I was optimizing it more but if you go back to the menu then back to the level it resets.

Graphics: I made a star background but it was too distracting. Also I dont think I should do the particles because on the game page it says "Earths spaceship is lost in space with no fuel" so that might not make sense but thanks for the idea. 

Audio: Thanks I'm glad you liked the music. The SFX were too loud because the engine I use WADE doesnt have volume changing yet(but it will be in an update soon) but I made it so you can mute SFX and still listen to the music

Overall: Im glad you enjoyed :)

"Earths spaceship is lost in space with no fuel"

Totally missed that! Sorry! Consider then maybe a trail of some sort?

About the deleting moons controls, I'm not really sure. It just felt weird to me. Like, I'd expect that moving moons was with the left mouse button, and deleting with the right one. But then, adding moons could get messy. Maybe use something like CTRL? I'm not sure. I'd say ask people that work with software that does similar things (like artists and such) what they usually use for those functions. It's something really minor, so I'm not saying that you should go out of your way to change it.

when I found something wrong I had to change it for every single level

This is really concerning! I don't want to know how you're structuring your code and levels, hahaha