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Wow, was that an attempt at a souls-like in a game jam? Hahaha, that was a good entry! The bosses were both very different and fun, I really liked it overall. I would say that the hit box were a bit messy, especially on the second boss, you would lose life before he swings, evading his swings were nigh impossible, given you don't know exactly the range of his swings. And then on his second phase, the hitboxes on the fire swirls he summons were very forgiving but they were so clustered together that I never knew if I was going to take damage or not, especially because the arena became so dark you could barely see your guy. It felt a lot like a mix between trial and error and gambling. But I can only imagine how hard it must have been to make the AIs and the character controls. A good entry, I say. Great job!

Yes it was :), thanks! I completely agree on the messy hitboxes, we had to rush the second boss due to time constraints, so there was a lot of jank especially on the second boss. There's going to be a lot more hitbox clarity in future releases and we'll probably add a light on the player for the bear's final phase.