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(+1)

Absolutely fantastic. The fact that you managed to near perfectly emulate not only the visuals of the original Silent Hill, but also the atmosphere and overall vibe, is amazing. I truly felt like I was taken back 21 years when I played the game for the first time. 

My only feedback might be to work on the camera system/placements a little more, as there were times I was cheaped out by an enemy because the it wouldn't cooperate or was hidden behind some scenery. Another gripe I would express is how the puzzles are laid out. I was at a complete loss on the clock puzzle (was it something to do with the order of numbers on the different notes?) and eventually had to restart with a lower riddle difficulty. 

The combat felt fine, the controls were fluid, and I didn't have much issue with the "platforming" areas. Overall, very solid game. I'm excited to see what becomes of the project in the near future!

(+1)

Hey thank you very much! I appreciate it and I'm glad you had fun despite the issues you encountered. :D
1) The camera is meant to be a little bit claustrophobic at times (and that sometimes the enemies are hidden, only their presence told by your radio if you have it turned on) but sometimes it helps if you hold the "look" button (I think it's L2 on a PS controller). If the camera is in free-roam mode then it'll move itself behind the player. Otherwise it'll only look ahead. If you aim at an enemy and hold the look button, the camera will focus/follow the target.
2) Yes, hard riddle mode is meant to be hard. There are 2 big hints laid out on how to do the clock puzzle but the method requires some knowledge in cryptology (you are free to use google for help on this puzzle). And yes, the numbers on the notes are the solution, they tell you the time and the clock hand. A colleague has streamed on hard riddle mode and I left some directions there; He'll stream a complete walkthrough on hard riddle in case people need a guide (and you'll see what extra content there is on hard riddle). The normal riddle difficulty is kinda like the piano puzzle from SH1 where you have to correlate the position of the ornament with the number on the drawing. (kind of how you had to correlate the position and color of the birds to the piano keys)

Thank you again, I'll do my best when I come back to the project. (we are currently on a break away from game dev, if it's not a problem)
Cheers!