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Thank you for your feedback.  That area with the lava pit is rough because sometimes random things off-screen can hit you on the way down and knock you into it.  After listening to some feedback, I had thought about switching that to a pit of spikes where you might get hurt 2-3 times, but you would have an opportunity to jump out and not die instantly.  Another thought is to have a difficulty setting and maybe use the lava pit map for the harder difficulty and one with spikes for the easier difficulty, so you can choose.

I suppose the knock-back time could be decreased a bit as well.  There are times where it feels a bit too long.  There is also an invincible time as well, which could be increased a bit to recover from a hit.

Great things to think about!