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Starting in grade 3 my parent put me in game programming summer camps where we would use Scratch and occasionally RPG Maker, and I found that really fun to do. In grade 6 I went to one of the summer camps and made a game in Game Maker Studio 1.4 that I was really proud of called 'Shooter' (wow. how original of a name.). I decided to post the game on GameJolt to see if I could get any plays, and I got a few plays but not any to be even close to considered a success. After a while I decided to see if I could expand the game to more platforms, and discovered itch.io which let me sell games there. At the time I didn't have a Game Maker Studio license and just used the one the camp had, so when I decided to make more games it was difficult since I didn't have an engine. I ended up using Scratch to make games (I unfortunately couldn't distribute them) and just posting them on the community shared pages. I found it quite a bit limiting, but it was fine. Eventually in Grade 8 I tried out Construct 2 and really loved it, so I decided to buy a license to it so I could continue to make games. My first game in Construct 2 was called LightQuest and was very simplistic, but used a cool feature I had found in the C2 engine (I released a modern version of the game a few years later on itch.io). After that I started to get more in-depth with the community and got interested in making PC, console, and mobile games.