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This game looks fantastic! I hope I can acquire a VR headset and try it out, but unfortunately I don't have one right at the moment. However, from seeing the trailer and the itch page, the aesthetics of the game are gorgeous. It is absolutely a right choice to go with the cartoonish styles rather than a more realistic visualization, the entire atmosphere hence feels significantly more pleasant and welcoming, as if I would actually want to chill and cook! (Washing the dishes are tiring though...) Keeping HUD to none is a great approach for this game, and the fact that you implemented the menu as a virtual menu instead of a very artificial and flat tutorial is a very nice approach. This is a great example of utilizing the virtual perspective and cogniton of VR experience. The arts and assets are all clean and polished, they manifest no visual disorientations at all. Also, as a film and narrative person, the introductory comic slides are wonderful. I would highly suggest going crazy with it to the next level - making it dynamic, anything! There are much less constrains in a virtual world, so go crazy! However, I did notice (at least for me), the particle effects when something is dropped onto the ground. Instead of using *it seems like a default Unity particle in some ways* particles, perhaps consider keeping the consistency of the cartoonish styles of all the other assets; using something illustrative such as the smoke from your gif in the itch page would make it look awesome! Would really love to see more updates on this game, and would definitely play this game when I have a VR headset.