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This is a very good question... you have our gears turning.

Please stand by.

(+1)

Thanks! If you need more prompts that would be helpful for an HM/GM like me, let me know and I can think of some specific examples I'm planning! I think what I need most right now would be ~

  • Example of a "small, medium, and large" enemy "stat blocks"
  • Example of how to apply "small medium large" enemies into encounters re difficulty: for example, being able to populate an area with many enemies vs one big enemy, or how to determine a "small encounter" vs a "boss encounter" - the D&D concept of "difficulty rating" is helpful there I think..!  The Cord Collector and Guile are great, but they have pretty wildly different stats (especially Wound Thresholds) so I'd have trouble knowing how difficult they are without doing a lot of trial and error rolling dice with fakie characters by myself
  • Example of enemies using "ranged vs melee" (or I guess in the scenario of Dead Halt, enemies being up front with combat vs using the environment)

Thanks for thinkin' on it!