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(+1)

I liked the hit to jump mechanic.  I got stuck in a couple places because I couldn't get it to strike in the direction I wanted, but the quick "try again" cycle kept me hooked to try over again more times than I care to admit.

I also liked how the level design and enemy placement became a puzzle to solve to get past an area.

The yellow platforms were a bit frustrating and respawning after a death sometimes lead to another death because I was still holding forward when I died and ran right off the platform when I respawned.  Maybe some sort of short break either when you die or after a respawn so it can register in your mind that you died?

Good job!  Very engaging...

will probably change the respawn button to the grapple button to help with that

the yellow platforms do need some work, or will be replaced with another mechanic for the most part
thanks for the feedback