I love the low poly aesthetics of the game. It was really fun and funny to be controlling a pan around the room. The ingredients are varying and unique, and it was really fun to be trying to catch them. It almost feels like they are live objects that do not want to be cooked. One suggestion would be that, some of the hard shadows might be too dark. I think using high key lighting, adding maybe a bit more fill lights to the shadows can make the environment pop more.