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I'm afraid my computer badly crashed when I tried to run this. I can't be sure if it's an issue with my computer or with the game, but I had to stop playing after that. I may have an issue with my graphics card, but no other games crashed it like this one. The game was pretty good otherwise. 

I loved the graphics & the mechanics were solid. I'm not sure if you lowered the difficulty before the final version, but I actually found it pretty forgiving! Your life bar is very long so I was able to make adjustments to my strategy each time I got hit. Only problem I had was the skeletons were kind of "camping" next to the edge of the platforms they were on, so you basically had to take a hit when you came across them. The stalactites were too easy to hit some parts too.

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Thank you for your feedback.  The only thing I can think of that could have caused computer issues is that the game was built for Windows 10, 64 bit.  It uses Monogame and .NET Core, but the game was built to be self-contained, so you shouldn't need to install .NET Core or Monogame.  If you were using an OS other than Windows 10 or a non-64 bit OS, that may explain the crash.  At any rate, sorry about your troubles and I hope that helps you figure out what is causing the issue.  I haven't heard any other issues from any who has tested the game.

In the 1.0.3 version, I had removed some stalactites from above the first lava pits you encounter.  It made it too easy to have a random death and these were on the critical path to defeat the game, so I removed them.  The 1.0.2 version is exactly the same with them included in the game.

The Skeletons will wait a period of time before moving, but if you enter their attack range, they will strike.  When they attack, it resets their wait timer, so you could trigger their attack over and over and they would not move .  If you move out of their attack range until the wait timer expires, they  will move and turn the opposite direction when they encounter a wall.  There is a bit of a bug here that I wasn't able to fix, where if they are moving in a direction when they hit the wall, they keep walking toward the wall, but when they start the next move cycle, they turn around at that point.  Something I would want to fix if development continues. 

I never fell into a lava pit, so as far I knew, the game had no instant death. I guess that would explain why it seemed unfair to others. The life bar was long and there were life pickups from both candles and enemies, so it didn't seem like I would be in too much danger unless I got really reckless. Instant death can always be a downer. Did you think about having pits only deal damage instead of killing? Hollow Knight and the Shantae games both have it that way. They just respawn you at the beginning of the room and deal damage. I found that really refreshing compared to old school platformers that had instant kills.

As for the glitch, it's certainly possible that it's my video card and not your game. It had some problems at a few other times lately, including when it was idle. It could even be a total coincidence that it crashed at a point in your game where it looked like it was loading something. I thought it might be trying to load the ending or a dialogue. The screen really glitched out before it crashed which it didn't at the other times it crashed, so I thought it might have been triggered by the game, but maybe not. I wouldn't worry about it too much if I was you, unless someone else tells you about a crash. I don't think I'm going to try loading the game again though, just in case it was a problem. My computer is on Windows 10 64-bit by the way.

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Changing the lava pits to only deal damage instead of instant death would actually be pretty trivial.  I setup the game to use the "Tiled" editor and read the property values, such as damage for hazard objects like lava pits and stalactites.  Currently, I just have the damage for lava pits set to more than the player's max health.  Something to consider for sure.  Thanks!