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(2 edits)

I'm awful at vanilla Tetris so it took me a little while to figure out that bad tetrising wasn't why I was doing so poorly.  I'm still not doing well but once I got past that hang-up and forced myself to play it properly, I got to see all sorts of cool little details. I thought the most striking feature of bakeshoppe was how economical (? feels too highfalutin for what I mean) with the controls and it's so much more potent here.

Just an aside, are there any lose conditions besides starving, getting crushed and stacking too high? I lost one time without any of those happening so I was a bit confused.

(+1)

oh, that’s a very good point! I hadn’t drawn that parallel myself but yeah you’re absolutely right (re: bakeshoppe).

The original vision for this game was that the controls would be all tied together to trip you up as much as possible (e.g. pressing up/down would craft the current item and close the crafting menu, if you had it open). But then as I got near the end I noticed that the gameplay was good for other reasons, so I scaled the complications back and tried to make the control scheme as nice as possible (while maintaining the arrow-keys-plus-two-buttons restriction). I think it ended up at a good place!

Hmm, I can only think of ~2 other ways to die; I’m guessing it was the second one:

  • getting hit by a bomb
  • rotating a piece into you (the rotation code isn’t particularly “smart”)