Besides all the stunning visuals that everyone talks about. The game is super right on track (Well it is a game about On Track isn't it...). What I mean by that is: the premise of this game is simple and exciting. : run until you are unstoppable. A good controller will handle 90% of all your interaction with the environment, and then a good amount of dedicated time will be put into level design and relaxing particle effect creation moment.
When I played the game, it is already immersive to enjoy the speed and all the wall climbing mechanisms, but I felt a little bit too much when I have to kill a bunch of enemies at the same time. I feel like it is good to fully develop the pure Parkour aspect of this game first and playtest it. If players feel necessary, the space shooter part will then be happily introduced into play.
Great game, looking forward to seeing the Blue Wheel run faster than light.