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yeah i was told the screen shake was a bit much, i get motion sickness to but mostly from a lack of fov sliders not so much screen shake

kinda like to think you went chronologically to see the progression
the messenger made me think of the hit to jump.  in hollow knight, hitting an enemy also recharges your double jump (a lot of games use this mechanic actually) but it was used for combat and i did platforming game play because i like designing levels.  kafaldaf was a much more thought out implementation by using a flail as the weapon but people weren't resonating with it (being about pure platforming) so i wanted to make something action-y and the outer space theme helped a lot with implementing the new mechanics
probably should mention that the rooms are really quick to make (at least for this game)
was a busy month so i just worked on the game at a leisurely pace
and there are people who are way faster at game dev than me
it just takes a lot of practice
thank you for playing, its my pleasure