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I love:
- The feeling of making multiple jumps in a single chain
- The diversity of level design ideas (though I only saw 3 levels)

I would have love if:
- The restart didn't sent back to the start of the game. When I fail at something I want to retry it immediately, not getting everything to do again. Because of this I only finished the second level once in 10 minutes to die in the third shortly after.
- The collisions weren't pixel perfect. Getting killed because your lower right angle is 1 pixel beneath the upper left angle of the ennemy is frustrating.
- Making jumps in chain was easier. In the 1st level it's often interrupted by the walls at the left of each yellow ennemies.