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(+1)

This is a really well-made game overall. I would point out three things;

1. Grappling and hitting those electric grapple guys are hard enough without them also being electrified every five seconds. The electric platforms were *mostly* okay, but every other grapple room felt trolly.

2. In one of the already-more-frustrating rooms with a grapple-those-guys mechanic you can softlock after completing the room (respawning or leaving and re-entering the room doesn't spawn any mercy platform or respawn the enemies.)

3. This is a mechanically solid game and it's good to have to think about placement and even the directionality of an attack; it's very engaging overall, and kudos for that.

I'd love to play more of this if you're planning on a post-jam release.

(+1)

thanks for the feedback!

yeah i dont want the electric enemies to feel trolly at all
i do think that they need to be telegraphed better for one
ive thought of some variations to fix the problem like having the timing inverted (on most of the time and a window to strike) and they dont turn on after theyre hooked 
there were also like 3 rooms that got cut that lead up to those particular rooms (after getting the grapple and before meeting the electric guys) so something like that wouldve hopefully smoothed the difficulty curve there a bit 
itll get fixed one way or another