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(+1)

I really like the format of the game. A couple things I would have liked differently:

-The prisoner that I rescued did not stay for the next round; It would be nice to have some kind of external progression

-If I used my last key on a treasure chest and there is a door to get out, I have no recourse but to play the game until I die. It seems like this shouldn't be an option available.

Really cool game idea though, I like it a lot!

For the one-time use prisoneer I was expecting some frustratrion. I will try to improve jail spawn rate again to solve that, because I would like to save this morphing team specificity. If I keep having negatives feedbacks ( and I do -_- ) I will consider a permanent unlock.

I recently added a feature on 0.8 so a level cleared from every monster auto-jump to next floor.