Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Killing the flying boxes to create a way up is a really good idea that follows the theme of the double purpose mechanic, but holding the shoot button to charge a jump is just putting two unrelated actions in the same button and, in my experience, it only made the game harder to control.