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(1 edit) (+1)

PROS

  • A detailed complex simulation game (extremely impressive for a game jam!)
  • Usage of logical/conditional gates adds to the experience
  • Extremely easy-to-use UI and intuitive controls
  • Brilliant usage of a node editor in a game environment
  • Ever think about working for a robotics or a space company ;)

CONS

  • Casual players might feel overwhelmed
  • Even on a 1920x1080 monitor, the screen felt cramped
  • Textures could have been a bit more detailed, especially of the stars and space
  • No audio (was there audio, because I could not hear anything?)


Like I said, this feels like a piece of simulation software designed and disguised as a computer video game.

Outstanding work!

Thank you so much!

Aside from the very welcome positive feedback, I am also most grateful for your list of possible improvements! Would you mind telling me if you felt that the entire screen felt cramped in your experience, or the instruction graph specifically? I know that for larger graphs panning and zooming can be a pain, so I'm sure its possible to come up with a better solution for that. I will look into making the textures more detailed, all of them were created using the blender node graph and then baked out, but I imagine that a more hands on approach (and some additional time) would give them some extra appeal. Unfortunately (or perhaps fortunately) the missing music/sound effects were not a bug, I simply ran out of time in adding them and I was worried that with my complete lack of experience in that area, bad music and annoying sound effects might do more harm than good.

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For the screen

  • It was bit of both: I would like to see more of the instruction graph, but I would then have to expand it.
  • But expanding it would mean that I can not see the planet and the Terrabots properly, because a quarter of my monitor is hidden by the instruction graph.
  • Sure I can zoom out the graph but for some reason (maybe it's my monitor), the text on the nodes of the graph start disappearing (check the image: this is taken on a Dell 1920x1080 monitor). And if I decide to add more instructions to the graph, I would have to expand it more, thereby not seeing more of the planet and the bots.
  • Perhaps you can use some sort of opacity on the instruction graph? That would make the graph almost transparent, and I can also see the planet. (I'm not sure if that would be visually appealing, though.)


For the sound and music, I understand completely. :)



(2 edits) (+1)

Some examples of windows/desktops using opacity (all taken by a quick google search):

KDE + i3wm, Polybar (top) + Latte Dock (bottom): Any way to keep both bars  but save space? : i3wm

How To Add Blur to GNOME Shell - OMG! Ubuntu!


Ubuntu – How to change App Drawer background to be less transparent –  iTecTec

Thanks for taking the trouble to come back and answer! And I think a semi-transparent background would certainly be worth a try. I also noticed the zooming issue for the instructions graph, I'm afraid there might be no easy way to fix that, but I will look into it.

No problem at all!
Good luck :)