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As soon as I started the game, I thought the music went so well. When I got to the elevator I knew you were using 3D audio. I think if you make a corner on the map so that the elevator is not visible right away, it will give a little surprise to people with 3D audio. As others have commented a lot, the 2D sprites and animations work well with this low poly map. I don't know if it was intended, but the light looks like a pixel, possibly due to the web version. Personally, I would prefer much softer light, and baking the light map could be the solution. The level design was so good that I could play repeatedly, and it was good to know the progress of the game by looking at the face filled with pieces every time. I also enjoyed totally three different emotion rooms. The sound was a little loud in the cartoon part, but it would be good to match the sound of the first scene's background music. Overall I enjoyed the game a lot.