Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great start! Ideas if you’re looking for input: ability to move a bit with thumb sticks maybe? Some pieces high up a bit tough to reach. Maybe consider a pointer to grab pieces? Also, would be nice to see which puzzles are already in progress (maybe a percentage complete).

(1 edit) (+1)

Thanks for your feedback, you are absolutely right that there's improvements to make on the input and manipulation side of the UX. We also plan to have a better menu in the next few weeks. 

One more idea: in Puzzling Pieces (which, while different in ways, we love), there’s a satisfying click sound made when you connect pieces. Any chance for similar? :) 

And speaking of sound, an option to mute music would be cool too.

(1 edit) (+1)

Thanks, you are right on point, we plan to have more feedback when snapping pieces! As for muting music, we will at some point have a proper sound menu so you can balance music, sounds effects and sounds coming from the models themselves. It will probably be when or just after we change the UI for a proper menu system.

Just to mention that there's now a click sound when you connect the pieces 😃(and a cutting sound when you cut your own puzzles!)

Thanks again for your feedback!

Cool, sounds like I need to get back in and spend some time puzzling again. Thanks for the update.

Were you able to use your Oculus key to get the App Lab version?

I was, thanks!

Hi! We made an update to the cuts, and now they should not be higher than 1.5m.

To force an update to the cuts, you can use SideQuest "Run ADB commands" located here:

Then  "Custom Commands" and paste this command to remove the cached cuts:

adb shell rm -rf /sdcard/Android/data/am.benth.pecopeco/files/PecoPeco/cache/cuts

Alternatively you can use Android File Transfer to go and delete the same folder.

The cuts will be downloaded anew at the next launch, with a more limited height :-)