Teleporters
I started out giving two possible actions for each ability. Hold the ability key (e.g. 1, 2, or 3) to spawn the item (e.g. a teleporter). Tap the key to execute an action with those items (e.g. teleport).
I ended up combining the two. Hold the key to simultaneously spawn a new teleporter and teleport to an existing one.
The particle shader needs some work. From some angles it looks like flying macaroni noodles.
Roll animation
Look, I did an animation!
There is no fall damage, but if you fall too far, you'll instantly lose all momentum and completely stop for a second. You can roll at just the right time to maintain and even increase your momentum.
New menus
I worked on some menu animations.
Notes / matchmaking
I planned out three systems for parkour mode. Notes are done:
Matchmaking is also done. One more system to go.
Todo
- Balance and adjust PvP gameplay
- AI programming
- Level design
- Writing