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(+1)

I Love the concept - snake + metroidvania = <3
The controls are finicky = </3.

I think maybe making it turn based or just a tad bit slower would make a huge impact on playability (figuring out when to push the button to turn).

(1 edit)

Yeah, for the later parts I was more fighting with the controls rather than playing.

Also, because of lag the snake sometimes behaved oddly, skipping tiles and randomly dying on respawn because of already input controls.

A slower timer or maybe a turn-time indicator / controller would be nice. I think filly turn based would take out some of the snake aspect, but a good idea to fix fighting for control.

Edit.: Nothing like replying to myself from 2 years ago :D