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It's a diffcult mix of to much dialogue and too little...

There teenagers, there excited lol!
The point of placing the encounters is so that the EXP and the leveling is controlled with 10% player influence on leveling. For example.
You may or may not defeat the final Demo boss on your first try. This is the 10% differance. The players are heavily rewarded for exploring.
No fun being level 40 because you grinded slimes, to take out a boss in 1 hit? so thats why the encounters are controlled.

I will look into mobs on screen. If I feel I have enough resources, then sure why not.