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(+2)

Lots of fun! It reminds me of the dash from hollow knight - especially the parts when enemies are walking over spikes and you're hopping on top of them.

I think the game's strongest when rocket bird is airborne - really like hitting multiple enemies in one dash to clear big distances. I'm imagining large airborne areas where you have to follow a long path of enemies without ever touching the floor. Then maybe adding a combo system like... every extra dash you make without touching the floor makes the dash longer or faster. You could even have levels where you have to combo chain a bunch of enemies until you build up enough power to launch yourself over a large empty gap. 

Could defo do with some kind of rocket-ready indicator. Maybe just some visual cue from rocket bird when he's ready to boost.

Cool stuff!

(+1)

yeah I wanted to implement a combo system but I had no idea how.  I'm unfortunately still pretty new to this whole programming thing.  I wanted to make a couple of levels that were these long chains of enemies but I didn't want to overwhelm the players.  Thank you so much for the feedback!  I'm so glad people are enjoying this game!