I love:
- The shadow = safe place mechanic is a powerful level design tool
- Graphics are splendid for a game made in 48h
- Sounds are right on spot
- Pinto is cute
I would have love if:
- The camera was controllable. I want to see where I can go but also contemplate the world around me. I felt a bit lost and frustrated that I couldn't do anything about it.
(Totally personnal: I care for getting the feeling of being lost and think you could push it a bit more as it totally fits the theme of your game but it should be conveyed by the level design)
- The goal was more explicit. I started the game "blindly": didn't read the .txt nor the description on the game page, just looked at the screenshots. I had no incentives to move from where I was and I finished the game by pure chance (I never saw the clouds).
I would love to play more of this game if you work again on it. :-)