Enjoyed playing this game. One gripe I had, was the the camera would lag behind the "destroyer" when going fast, instead of staying centered on it. Since the camera position influences where the mouse has to be in order to aim the thrusters correctly this had an even bigger impact than just "I can't see where I am going".
My submission for the jam, used similiar mechanics and I was worried about making the game fast and the levels big so I sticked to a one screen survival bullet hell kinda deal. In turn my game feels quite sluggish. It was fun to see a well done, big and fast version of this mechanic, after I disregarded those traits during conception phase.
Good job.