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(+2)

Lighting is a go now! Enemies are invisible until they get within a certain distance of you (static here, but they'll usually be chasing you), the startup option to make the match not flicker for those for whom it can trigger seizures is done (enabled here), and the UI showing how many matches & lives you have left, what floor you're on, and how many of the pieces of treasure you collected is in. Start screen & story intro also done (not shown here).

TODO: treasure, win & lose scenarios, death, music/sfx, and some tightening of my a* pathfinding for the diabolical denizens of the house. I feel pretty confident about finishing now!