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Thank you very very much for your feedback, I'm very glad you liked it! Don't like jumpscares either, I feel like they're the lazy way to create cheap thrills and so I avoid them at all cost :) As for the theme, I went for a slightly different approach to it since it was Dual Purpose Design and not mechanics specifically - thus, I decided to focus on other elements of design, such as the plot, character (or rather - chair ;)) development or level design, leading to the general ambiguity. Thank you very much again :)