Thank you! :) Yep, the file size surely is on the heavy side which is caused by tons on Unreal Engine starter content that gets packaged but isn't used anywhere in the game (like textures/materials of various rocks, grass, metals, what have you). Normally, you trim down the size by deleting all the unused stuff by hand before packaging (as there isn't really an easy, automated way to remove all the unused assets :() but because of time constraints, I had to made a decision of either adding more stuff to the game or spending that time on size reduction. I wanted to make the game as good as I could in the tight timeframe so I went for the former but I absolutely agree that it is a lot, for which I'm sorry ;)