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(+2)

I like the concept of a focused battle with a enemy with 2 buttons, but unfortunately I have stupid reflexes. I wish the timing window was a bit larger, especially the attack one. The voxel aesthetic is neat. This would be a good concept to expand on if you wanted to.

We wanted to make it challenging. A difficulty setting would probably solve this issue and make the game more appealing to a wider audience. Thanks for the feedback! :)