Gah! after I let it sit for so long and I'm so glad I finally picked this up!
I love the big and small things about this game; like how every item has it's own quirky little description (even they change too depending on what route you're on ie: sunflowers) I'm a really big fan of the ENDs system -- having access to information from another timeline might just save a life or two.
I read some threads on the teams twitter and oh boy was I swept of my feet ; The scrapped princess chair puzzle was really clever! But I think the one in the game works wayyy better in the end. There were other great ideas that didn't get into the game, but I hope they show up in any future puzzle games you write!
I really love the characters they all have their own problems that I'm sooo eager to explore; it's like it's own mystery in itself! In another comment you said there may be some future projects with them -- safe to say I'll be sticking around <3